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Watcha Gonna Do When THey Come For You?
A legal system is on eof the defining elements of civilization. But it's too often overlooked in fantasy settings. In a world where high-level characters can single-handedly defeat armies, how can any powerful individual be captured or imprisoned?
Just as Dynasties and Demagogues deals with political intrigue, Crime and Punishment takes an in-depth look at campaigns that focus onthe forces of the law. Players can take the roles of bounty hunters tracking down mystical renegades, justicars seeking to restore order in a cesspool of corruption and crime, mage hunters, itinerant justices, the local sheriff's men, or even spies for the crown.
And consider that even an innocent adventurer may find himself hunted by the authorities if he doesn't know what to watch out for. If the characters are onthe wrong side of thelaw, this book provides infomation on what they may be up against, including new magical methods of law enforcement and imprisonment.
Crime and Punishment includes:
* Extensive rules on conducting investigations, inclduing new uses for old skills, new forensic spells and specialized equipment. Plus new classes for agents of the law and those who work agianst them.
* A detailed look at different systems of justice, fromcommon law to divine law, with an emphasis on how such systems can provide opportunities and challenges for adventurers.
* Information on running campaigns based on the law, showing GMs how to bring together a party of bounty hunters, a royal justice andhis entourage, or a group of investigators solving crimesin a gritty metropolis.
* Descriptions of a variety of prisons, ranging from an extraplanar cell, to a stone garden filled with petrified prisoners, to a full-fledged mystical fortress.
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition.
This product utilizes updated material from the v.3.5 revision.
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